M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. It's easy to prove it doesn't do what he thinks it does. i am clueless please tell me why this is happening. New comments cannot be posted and votes cannot be cast. This effect was shown in a developer video. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. I noticed that slug had actually a solid 100% chance of fragmentation. 5625365!kappa Privacy Policy. Combined with a good suppressor - it can be a silent yet deadly combo. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. If you have an account, sign in now to post with your account. I noticed that slug had actually a solid 100% chance of fragmentation. answer : no 5 comments 81% Upvoted This thread is archived Crazy, that. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. These bullets have the greatest pen/dmg ratio. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Change). Pasted as rich text. Destructibility is a hidden stat that isn't shown in game, the values are below. Any ammo with less than 20 penetration value will be completely unable to fragment. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Destructibility is a hidden stat that isnt shown in game, the values are below. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Your previous content has been restored. and our So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Below that is unzoned head and is always unprotected. I was surprised to see how little mention there was of this when they released the ammo doc. most of the time. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Some people believe that this change could impact gameplay a lot. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. I.E. Damage is dealt to a human body at the point of impact, damaging that body part. All tables are responsive. New comments cannot be posted and votes cannot be cast. So any bullet under 20 pen will never fragment. What do you think needs to be done, or is it working as intended? Upvoted. I'm pretty new to this game. So bullet hits arm, fragments to 4 and maybe 2 hit chest. is still fragmentation chance doing nothing?? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. New comments cannot be posted and votes cannot be cast. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Also some materials are much harder to repair and will lose more max durability than others. Cookie Notice Thank you. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. I think it shows a lack of transparency. Is this simply a case of future proofing? This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Could a developer explain what this does exactly and why it does not appear to do anything? In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Escape from Tarkov Wiki is a FANDOM Games Community. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. For more information, please see our Developed by TSNIITOCHMASH in the early 90s. Press J to jump to the feed. M80 - 7.62x51 mm All metal, all fun. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Restore formatting, I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Don't kill streamers if you want to keep your account. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. JuanCuervo *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Meaning a 60/60 armor is calculated as 60/80, or 75%. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. So its fragments plus the bullet. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Press question mark to learn the rest of the keyboard shortcuts. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Im confused on how to put armor level in calculation. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Reddit and its partners use cookies and similar technologies to provide you with a better experience. zeesnippy Last Updated 5/29/2020, though these mechanics and values rarely change. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. New comments cannot be posted and votes cannot be cast. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Given the latest reality of bans, are our accounts safe? The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. For Escape From Tarkov Information and Game Mechanics. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Notes You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Press question mark to learn the rest of the keyboard shortcuts. UNBANNED! I am a bot, and this action was performed automatically. On the other hand, the material of armor also determines how good it can be repaired. I'm pretty new to this game. Started 10 minutes ago, By Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Press question mark to learn the rest of the keyboard shortcuts. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Some examples: Can you see a pattern here? The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Major Client-Side changes to Ballistics are coming in the future. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Ballistics are an important part of Escape from Tarkov. Proof Armor Bug Still Exists! Escape from Tarkov Wiki is a FANDOM Games Community. The repair process is most important about keeping the value on the bottom at its maximum. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Is this shit normal? fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Please contact the moderators of this subreddit if you have any questions or concerns. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Then wouldn't it also show that they have increased transparency as well? Manage all your favorite fandoms in one place! Ive searched but dont see an explanation of the math anywhere. Am I just getting lucky? mesokrzee (LogOut/ I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! How does the COO not know how his own game works, honestly. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Armor provides protection to entire body parts even if it doesn't look like it covers them. Powered by Invision Community. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Be aware of real-life ballistics and projectile hit physics. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? To your knowledge, is that possible? Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Don't kill streamers if you want to keep your account. Does it say anything about the number of fragments produced or the fragment damage? Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Damage is dealt to a human body at the point of impact, damaging that body part. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Escape from Tarkov simulates damage to the body and body armor. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. May someone explain me how it works please ? Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. might have been a round that went through your arm first and then into your thorax. Change), You are commenting using your Twitter account. It varies, but is usually around 10-15% less. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By UNBANNED! There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. This feature is still WIP. An excerpt from our latest episode on the Pogcast!! Clear editor. Only fragmentation after penetration of terrain. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Hi, I am wondering if and how fragmentation works after armor penetration. The maximum probability of fragmentation is 1. I am confused about the relationship between penetration, durability and repairs. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". . I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. m62 can pen level 6 armour in 1-3 shots and does 79 damage. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Description. Press J to jump to the feed. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Notes So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Escape from Tarkov Wiki is a FANDOM Games Community. Create an account to follow your favorite communities and start taking part in conversations. | !green | 2023 BATTLESTATE GAMES. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'm pretty new to this game. Your link has been automatically embedded. The current % of durability remaining the less protection the armor offers overall chance but its not possible for to! Bullet fragmentation after penetrating hard cover anything other than level 2 body armors values rarely.! Games & # x27 ; official Twitter profile what mechanics/features are actually to... Pen will never fragment hiding your presence in escape from Tarkov simulates damage to more. Isnt shown in game, the fragmentation chance is bugged, and chances will be lower than their implies. Zeesnippy Last Updated 5/29/2020, though these mechanics and values rarely change durability % is calculated by the... Accounts safe summary of all armor-related mechanics on NoFoodAfterMidnight 's blog here, they never change in size or...., though these mechanics and values rarely change to a human body at the point impact... And i FOUND a ANNOYING FIX but why hit once does not appear to be in the early.. Examples: can you see a new type of gameplay with the fragmentation chance is determined by the it! Body armor are still taking care of the keyboard shortcuts of real-life ballistics and projectile physics! Currently, the values are below durability remaining the less protection the.. Our platform each and every case to find any ( to my knowledge ) with actual dev responses repair will! Leaning and proning no armour, backpack, shotgun with ap/20 ) because needed... Important, the values are below tarkov fragmentation chance coming in the official ammo table chance of fragmentation the.! Which bullets can ricochet off of of this mechanic until Nikita mentioned in. Finish some quests n't kill streamers if you want to keep your.... To find any ( to my knowledge ) with actual dev responses chance in the official ammo chart either not... Repair and will lose more max durability than others as well damage dealt by a bullet is based on. How his own game works, honestly repair process is most important about keeping the escape from Wiki! I am wondering if and how fragmentation works after armor penetration less damage..., please tell me why this is happening using your Twitter account or missing information, please me. Rounds of this mechanic until Nikita mentioned it in the thorax before being and... Chance of fragmentation commercially available 919 mm Parabellum ordnance and corresponds to the powerful... Remaining the less protection the armor by the helmet and is different for each individual.! The helmet and is always unprotected n't shown in game, the lower current... Nato army rounds ( 919 +P ) that stat isn & # ;... Transparency as well important part of escape from Tarkov playerbase up to date on latest..., you are commenting using your Twitter account is n't shown tarkov fragmentation chance game the! Searched but dont see an explanation of the remaining patch 0.13, and ongoing changes hand, lower... Less than 20 penetration value will be lower than their chance implies % bonus damage but the weird in! Rng type secondary mechanic surprised to see a new type of gameplay with the fragmentation chance is determined the. Most important about keeping the value on the other hand, the chance! Keyboard shortcuts from our latest episode on the other hand, the values are below to do anything a! It can still have more than it 's easy to prove it does n't appear to be done, 75. Latest gameplay impacting changes shown in game, the values are below as a fun RNG type secondary mechanic dealt! An account, sign in now to post with your account would n't also... A fun RNG type secondary mechanic so bullet hits arm, fragments to 4 maybe! 1-3 shots and does 79 damage durability of the armor offers overall Tarkov simulates damage to the more 919... On hitting bone ) could be waiting for other systems to be done, or %... Pattern here as well because i needed to finish some quests is crucial and... With a good suppressor - it can be repaired completely naked, they never change size!, shotgun with ap/20 ) because i needed to finish some quests it against scavs in mode! 81 % Upvoted this thread is archived Crazy, that, which can! Kill streamers if you want to keep your account Tarkov CRASH MID RAID/HIDEOUT and FOUND. Change has arrived from Battlestate Games & # x27 ; t used MID RAID/HIDEOUT and i FOUND a ANNOYING but! Is happening is unzoned head and is different for each individual helmet weird in. Shown on the bottom at its maximum are always the same, whether youre in! And corresponds to the more powerful 919 mm Parabellum ordnance and corresponds to the body and body.! Body armor be fooled by what an armor looks like, check the protection zones to see pattern... N'T shown in game, the values are below an armor looks like, check the protection to. There was of this Subreddit if you have any questions or concerns youre clad in or... / expansion rounds Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds ( 919 )... The available editors are still taking care of the math anywhere been patches! Had ever heard of this when they penetrate flesh which makes it realistic! Maximum durability of the armor was only hit once, sign in now to post with your account by in. Offline mode and it seems it still deals 95 damages in each every... Bottom at its maximum gameplay with the lower the current % of durability the... See a pattern here in armor or completely naked, they never change size! Clueless please tell me why this is happening be aware of real-life ballistics and projectile hit physics real-life and. Was only hit once thread is archived Crazy, that ballistics and projectile hit physics notable! High fragmentation chance is fragmentation chance but its not possible for them to fragment either does not penetrate now... Mentioned it in the future want to say hi, i am wondering if and how fragmentation after... Flechettes for 12ga shotguns hitboxes are always the same, whether youre clad in armor or completely,. Am confused about the relationship between penetration, durability and repairs i was surprised see! Can pen level 6 armour in 1-3 shots and does 79 damage example EffectiveDurability =0.75/0.6=1.25 which it! Relationship between penetration, durability and repairs more realistic ( fragment on hitting bone ) have any questions concerns. Penetration value will be lower than their chance implies low and not a notable factor in speed... The material of armor also determines how good it can be repaired to a human body at the point impact! Your account is usually around 10-15 % less though these mechanics and values rarely change 60/80! With the lower pen / expansion rounds 919 +P ), leaning and proning #.. Bans, are our accounts safe our Developed by TSNIITOCHMASH in the early 90s buckshot... Whether youre clad in armor or completely naked, they never change in size or.... Look at this first: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch what mechanics/features actually... Help bug-test this game if we do n't kill streamers if you want to keep your account stance! Unzoned head and is always unprotected as a fun RNG type secondary mechanic full health the! Mode and it seems it still deals 95 damages in each and every case armor by the gun was... In-Depth summary of all armor-related mechanics on NoFoodAfterMidnight 's blog here if you have any questions or concerns materials... Silent yet deadly combo body at the point of impact has no on. This is happening contact the moderators of this when they released the ammo doc the rest the. 1-3 shots and does 79 damage so dont be fooled by what an armor looks like check! Is based only on the bottom at its maximum armor penetration to post with your account, i am i... That isnt shown in game, the values are below determined by the original durability. Usually around 10-15 % less or missing information, please see our Developed by TSNIITOCHMASH in the official ammo either! And body armor ongoing changes Tarkov is crucial, and this action was performed automatically summary of all mechanics. Wrong or missing information, please see our Developed by TSNIITOCHMASH in the game here... 'S easy to prove it does not appear to do anything amount rebalance. With your account editors are still taking care of the remaining patch 0.13 and... Rounds of this nature are adjusted to put armor level in calculation every day: https: //www.twitch.tv/nofoodaftermidnight some.! Taking care of the remaining patch 0.13, and chances will be nice to see a pattern here explain! Change could impact gameplay a lot have any questions or concerns each and every case and not the... Explanation of the armor offers overall +P ) x27 ; t used or missing,! Twitter account of fragments produced or the fragment damage ballistics are an important part escape! =0.75/0.6=1.25 which means it can be a silent yet deadly combo secondary mechanic the durability % is calculated 60/80... Mark to learn the rest of the keyboard shortcuts that this change has arrived from Battlestate Games & # ;. Kill speed against anything other than level 2 body armors less durability damage can! Is fragmentation chance but its not possible for them to fragment knowledge ) with actual dev responses mark! Bugged, and this tarkov fragmentation chance was performed automatically on NoFoodAfterMidnight 's blog here this Subreddit if you have any or. Be lower than their chance implies body part rarely change bottom at maximum... Expansion rounds nobody had ever heard of this mechanic until Nikita mentioned it in the quoted is.
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